Stun, Root, Fear
Some monsters do more than just hack and slash. They use their roots to grab the heroes, they use their horrible appearance to instil fear, and many other tricks.
Mechanics
Stun, root, and fear all work on similar mechanics. After a hero gets hit by a monster that has one of those special powers, hero has a chance to avoid getting stunned, rooted, or feared through a feat check.
To avoid getting Stunned 💫 requires a successful 💪 strength check.
To avoid getting Rooted 💫 requires a successful ✋ agility check.
To avoid getting Feared 💫 requires a successful 🧠 smarts check.
If heroes fail that check, they get out of action for one turn while they gather back their senses, or untangle themselves, or as they have a mental fight with their fear.
Heroes that are under these effects cannot trade items, or use consumables. Be very careful when fighting monsters who have these abilities, as it’s very easy to get stunned by one monster, and then outright killed by another one as the affected hero cannot just quickly drink Healing Potion to stay alive.
The effect gets cleared (one by one if there's multiple) at the end of hero's turn. For example, on monster's turn Treant successfully manages to Root the Knight. On the Knight's next turn, Knight cannot do anything while he's untangling all those roots, and at the end of his very short turn the player removes one of the tokens from the hero.
Status effects tokens are free to download from the Shop.
Clarifications
Heroes which are already affected by stun, root, or fear, and they get hit again while under the effect, still get to roll their feat check in order to avoid getting affected again.
Heroes can be affected by multiple different effects, they all result in the same thing — hero being out of action for one turn.
Since heroes lose their entire turn clearing the effect, Potion of Speed won’t help them have at least one action on their turn. Both actions (regular action and additional one given by Potion of Speed) are forfeit.