Monsters - Venom, Stun, Charm
Monsters dishing out various negative status effects to heroes on hit. Venom — to make the heroes less effective, Stun — to completely take them out of combat for one turn, or Charm — to take control of heroes for one action.
Monstera🗡️2 🛡️5 ❤️3 Venom — on hit target gets 1 🧪 |
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Blighted Stirge🗡️2 🛡️7 ❤️3 Venom — on hit target gets 2 🧪 |
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Treant🗡️3 🛡️6 ❤️5 Root — on hit, target does ✋5+ check or gets 1💫 |
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Orc Warboss🗡️2 🛡️4 ❤️4 Stun — on hit, target does 💪4+ check or gets 1💫 |
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Mind Flayer🗡️3 🛡️5 ❤️4 Charm — on hit, target does 🧠5+ check or take control for 1 action |
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Evil Faery🗡️2 🛡️5 ❤️2 Charm — on hit, target does 🧠4+ check or take control for 1 action |
Clarifications
Charm monsters (Mind Flayer and Evil Faery) can take control of a Hero for one action. It's really up to the creativity of the Leader what to do with that one action. Usually, it's just a simple thing like charmed Hero attacking another Hero, but it is possible to go wild, and, for example, give the charmed hero's item to a monster! A particularly evil trick would be to use some of that Hero's consumable items. Use Charm with care.